
Furthermore, falls constitute the second leading cause of accidental or injury deaths after injuries of road traffic which call for efficient and practical/comfortable means to monitor physically disabled people in order to detect falls and react urgently. And even if they can, they are likely to have some serious accidents such as falls. However, they frequently report that they experience difficulty being independently mobile. This innovation behind Kinect hinges on advances in skeletal tracking.ĭisabled people can overcome their disabilities in carrying out daily tasks in many facilities. Apart from the gaming applications, the Microsoft Kinect has lot of applications in all fields like clothing, medical imaging, used in many organizations for effective presentations. The Kinect has robust 3D sensors for face recognition, using Microsoft Kinect sensors we can build an effective Rehabilitations system. Most notably, it contains depth sensor, a color camera, and a four-microphone array that provides full-body 3D motion capture along with facial recognition, and voice recognition capabilities. The information provided by the Kinect gears up new opportunity to fundamental problems in Computer Vision.The Kinect Sensors incorporates several advanced sensing hardware's. The Kinect Sensors recognizes each and individual users when they talks and what they speak. Thousands of people around the world are playing with built-in multimodal sensors, but still a complete kinect system lacks, thus requiring a physical device to fulfill its work. The Microsoft Kinect Sensor has brought new era of Natural User Interface (NUI) based on gaming and the associated SDK provided access to its powerful sensors, which can be utilized especially in Research purposes. Microsoft Kinect Sensors gives eyes, ears and brain to the computers by simple hand gesturing and speaking. Cloud computing is the practice of using a network of With the Advancement of technologies, the low-cost Microsoft Kinect Sensor revolutionized the field of 3D Vision. Face detection and face recognition form part of other modules where we will be using different algorithms in order to achieve the required outcome.Ĭloud computing has continued to evolve and advance over the ensuing years.

A module which will handle voice commands to allow interaction with the application. Another unit that will be using involves building a Finite State Machine (FSM), which will convert the Kinect skeletal data to pose information. We will be presenting a number of modules such as converting Kinect Skeletal Data to allow controlling the mouse via hand movement. In this artefact we present a solution using the Kinect which is a motion sensing input device by Microsoft originally designed for the Xbox 360 video game console, to create an Ambient Assisted Living (AAL) application which monitors a person’s position, labels objects around a room, take voice input and raises alerts in case of falls, etc. New innovations such as Depth Camera’s that use an infrared (IR) projector and camera to produce a depth image can help in determining the distance between persons or objects from sensors. Red, Green & Blue RGB image based methods come across difficulties in perceiving the shape of a human with articulated poses. The detection of humans in images is a challenging problem due to the variations in size, pose, clothing, lighting conditions and with complex backgrounds. One important aspect of such a system is to reduce the delay between sensing and recognising a motion, while at the same time achieving acceptable levels of accuracy. The nature of the data (video, pictures and audio sensing) determines the design of the system. In real-time environments, the amount of information and data required to compute the user’s activity (motion) is quite substantial, while the time to collect and process this information are crucial parameters in the performance of a motion recognition system. Today motion recognition has become more popular for human computer interaction in areas, such as health care.
